Then take the average of Basic Food and multiply by 2 = $1.5 *2 = $3,Īnd then the average of Towels and multiply by 10 = $3 * 10 = $30. You would take the average of Explosives and multiply by 5 = $13 * 5 = $65, If a blueprint needed 5 Explosives, 10 Towels, and 2 Basic Food, and Explosives cost $10/t-$16/t, Towels $2/t-$4/t, and Basic Food $1/t-$2/t, Note that the amount of resources you already invested in does not matter the price. For example, if you wish to complete the Icarus Heavy AS, however, you have not obtained the blueprint of Mass Driver MD 10 (which is one of it's required components). However, this has the advantage of being usable at any time. On Extreme difficulty, it costs 2.5 to 3 times more. On normal and hard difficulty, the price to autocomplete ranges from 1.5 to 2 times the total sum of the average prices of the materials. The price to autocomplete is significantly higher than the actual product so players can't abuse it. Autocomplete allows you to complete any blueprint without actually finding all the resources needed. A special flag appears on the Map screen where a finished product is ready for pickup. The next time the player docks at that station, the product is automatically transferred to the cargo hold.Īs of V1.1.5 on GOF2 HD, a new "Autocomplete" feature has been added. Otherwise, the completed product is moved to a second list at the bottom of the Blueprints screen, in addition to the normal position where another production run can begin.If the player is at the producing station, it is immediately transferred to the ship's cargo hold.Once all the components are added, the product is completed. For example, producing Chromo Plasma is best done at where Red Plasma is readily available, deep in Vossk Territory. It is advised that players start production at an easily accessible station to minimize shipping fees. The player may freely travel around the galaxy collecting components, and either bring them back to the producing station in their own cargo hold (adding them from the Blueprint screen when docked at that station), or (with the exception of volatile goods such as Red Plasma) pay a shipping fee of 200$/t to send them from any other station in the galaxy, regardless of distance. An incomplete product cannot be moved or aborted while under production, nor can the same blueprint be used to start production at another station, until completion of the existing build for that blueprint (regardless of whether the player has taken possession of the product). Once production from a blueprint has begun (when any quantity of any component is committed to the blueprint), it is tied to the station where production was started. some of the components may appear, already applied to the initial production run at a specific station when the blueprint is first provided ( Khador Drive, Chromo Plasma and technically the Disruptor Laser).from destroyed or EMP-disabled ships with a tractor beam.Otherwise, the blueprint name appears in white text.īlueprint components can be obtained through various methods: If the cargo bay has any component of a blueprint, the name of that blueprint will appear in green, indicating that production can begin/resume. Many can be purchased from dealers in space lounges around the galaxy, but all blueprints significant to the story are received at no cost.Īll blueprints owned by the player appear in the "Blueprints" tab of the " Hangar" menu. Unique to Galaxy on Fire 2 are blueprints that produce a more advanced item, usually from common materials.
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